Archchancellor Mustrum Ridcully

Description
Mustrum Ridcully is the current Archchancellor of Unseen University of Onkh-Morpark. He has stabilised the structure of Unseen University (which used to be based on killing Wizards more powerful than you) by being impossible to kill. It is interesting to note that he is the first Archchancellor to last more than 3 years. This is largely due to the fact that, unlike many of his peers, Ridcully is genuinely a force to be reckoned with, both magically and physically. Besides his skills in the arcane arts, he also owns several hunting crossbows and is not averse to using the corridors of Unseen University as a shooting range if anyone tries to get uppity with him.

He is not stupid, and in fact has a mind like a freight train, but finds it very difficult to deal with unexpected information, and generally ignores it until it goes away or becomes someone else's problem. He holds the view that if someone is still trying to explain something to him after about 2 minutes, it must be worth listening to, and if they give up earlier, it was not worth bothering him with in the first place.

He is quite fond of the Librarian, dismissing a rather snide question about whether it's appropriate for UU's librarian to be an ape with the response, "... he's the only one of you buggers who's awake more'n an hour a day." He has an (understandably) low opinion of most other Wizards, but will not tolerate disrespect of Wizards or wizardry by other people. He has a cordial but somewhat edgy relationship with the Patrician.

Mustrum Ridcully is a male Gnome, seemingly of old age, wearing colorful robes with intricate embroidery and a likewise hat, the Archancellor's Hat, as well as having a long grey beard, as befits a true Wizard. His appearance is deceptive, however, and anyone trying to manhandle him will find is a body with the strenght and fitness of years living in the outdoors.

His brother Hughnon Ridcully is the Supreme Cleric of Garl Glittergold. While Onkh-Morporkian Wizards and Clerics are traditionally at odds due to philosophical differences, neither Ridcully is of a particularly philosophical frame of mind, and they get along famously.

Special Abilities

 * Spell-Like Abilities: (1/day) Silence
 * Warding(Sp): 2/day, you can choose a veil you know to imbue in a warding. The save DC on your wardings is 27.


 * Veils:
 * Red Veil: Blocks nonmagical ranged attacks. Deals 20 points fire (reflex half). Destroyed by cone of cold.
 * Orange Veil: Blocks magical ranged attacks (that require a to hit roll). Deals 40 points of acid (reflex half). Destroyed by gust of wind.
 * Yellow Veil: Blocks gases, clouds, or petrification, and poison attacks. Deals 80 points of electricity damage (reflex half). Destroyed by disintegrate.
 * Green Veil: Blocks breath weapons. Fort save or die (poison). If save, take 1d6 con damage. Destroyed by passwall.


 * Unimpeachable Abjuration: You have a bonus of +4 to the DC for others to dispel your Abjuration spells or effects.
 * Unanswerable Strike: You have a +2 bonus on attempts to dispel Abjuration spells.
 * Reactive Warding: You can create your wardings as an immediate action.
 * Spellpool(Su): You have access to the University's spellpool. You have access to spells from 1st through 9th level.
 * Regent: You gain a +2 competence modifier on all Charisma-based interaction checks when dealing with lower-level members of the University.

Feats

 * Arcane Thesis: Cast Disintegrate spell with +2 to caster level and -1 to metamagic feat cost.
 * Vatic Gaze: You can detect magic at will and use Sense Motive to determine opponent's highest level spell.
 * Cooperative Spell: Bonus to save DC and on caster level checks of spells cast in conjunction with other casters.
 * Metamagic School Focus: 3 times a day, reduce the cost of a metamagic feat.

Spells
Spells prepared: (CL 19) As Archchancellor of the Unseen University, it can be assumed Mustrum Ridcully has full access to all Wizard spells in the Spellpool up to lv9.
 * 1st (7/day, Save DC 20): Magic Missile x7
 * 2nd (6/day, Save DC 21): Blur, Faming Sphere, Invisibility, Protection from Arrows, Scorching Ray x2
 * 3rd (6/day, Save DC 22): Deep Slumber, Dispel Magic, Lightning Bolt x2, Nondetection, Wind Wall
 * 4th (12/day, Save DC 23): Dimension Door, Dimensional Anchor, Lesser Globe of Invulnerability, Greater Invisibility, Phantasmal Killer, Wall of Fire
 * 5th (12/day, Save DC 24): Baleful Polymorph, Cone of Cold x3, Dismissal, Hold Monster
 * 6th (5/day, Save DC 25): Disintegrate x3, Greater Dispel Magic, Symbol of Persuasion
 * 7th (5/day, Save DC 26): Greater Arcane Sight, Banishment, Finger of Death, Prismatic Spray, Spell Turning
 * 8th (4/day, Save DC 27): Demand, Otto's Irresistible Dance, Power Word Stun, Prismatic Wall
 * 9th (4/day, Save DC 28): Meteor Swarm, Power Word Kill, Summon Monster IX, Time Stop