Healing Belt

Description
This broad leather belt is studded with three moonstones. While wearing a healing belt, you gain a +2 competence bonus on Heal checks. This is a continuous effect and requires no activation. In addition, the belt has 3 charges, which are renewed each day at dawn. Spending 1 or more charges as a standard action allows you to channel positive energy and heal damage with a touch. (You can also use this ability to harm undead, dealing them an equivalent amount of damage instead.)
 * 1 charge: Heals 2d8 points of damage.
 * 2 charges: Heals 3d8 points of damage.
 * 3 charges: Heals 4d8 points of damage.