The Assassin's Guild

Description
The Assassin’s Guild is a professional organization and school for gentleman assassins. It offers its services to any who can afford them and any killing performed by a card-carrying assassin is legal under Onkh-Morpark laws. Aside from the art of killing, the Assassin’s Guild also teaches a wide number of other subjects. Indeed, many of the elite in Aldarun consider it the best option for a well-rounded education (although many also partake of the more deadly curriculum).

The Guild is headed by the Grand Assassin, a title currently held by Lord Downey. Under his now almost 300 year long leadership, it was transformed from a ragat bunch of unscrupulous murderers and cutthroats into the powerful and well-respected organization it is today. He installed new regulations and a policy demanding members to be discrete and professional. Many initially balked at these changes, but eventually both assassin’s, clients and victims came to see these rules improved things for everyone.

The Killing Grounds
The Killing Grounds is the Guild House of the Assassin's Guild. Despite the macabre occupation of its members, the Guild buildings are a light, airy series of buildings with well-tended gardens and tastefully decorated hallways and rooms. It only has one entry, a large, heavy gate which only opens to members (or outsiders accompanied by one), as one of the first tests for any would-be student (who didn’t just pay his way in) is gaining access to the grounds.

Notable People

 * Lord Downey
 * Miles the Assassin