Supreme Cleric Hughnon Ridcully

Description
Hughnon Ridcully is the current Supreme Cleric of Garl Glittergold, the highest ranking Cleric of his faith. As such, he can command all lower ranked Clerics and has the privilege of calling the Big Prank in Onkh-Morpark, Garl's main temple, his seat of office. His position also affords him a seat on the Council of 116 and, as leader of the largest denomination in the city, he also often serves as the informal spokesperson for all faiths in matters of religion.

In truth, he is mostly a bureaucrat in priestly vestments. Ridcully is an organizer, an executive. While his co-religionists tend to burn with evangelical fervor, Hughnon's flame is as low as any can be. His job is to see that the temple's bills are paid, the windows cleaned and the faith's coffers fattened. He can deliver a sermon of the usual platitudes whenever required, but he won't spend any time actually fussing about the flock's immortal souls. His religion serves to provide him with a comfortable and prestigious job. Despite this, he is a formidable Cleric in his own right, albeit not as much as he could have been had he spent more time gaining power or his deific patron's favor.

Hughnon Ridcully is a male Gnome of seemingly old age with long greying hair and an equally long handlebar mustache. He generally wears the gilded priestly robes that come with his station. Despite his youth of hunting trips with his older brother and the expectation of Clerics to maintain physical fitness, Hughnon favors the finer things in life. While he is not a slob in the physical department, his girth has seen a substantial increase.

His brother Mustrum is the Archchancellor of Unseen University. While Onkh-Morporkian Wizards and Clerics are traditionally at odds due to philosophical differences, neither Ridcully is of a particularly philosophical frame of mind, and they get along famously.

Special Abilities

 * Spell-like abilities (1/day unless otherwise specified): Silence
 * Spontaneous Casting: Can spontaneously cast Cure spells; by sacrificing a pre-prepared spell of equal or higher level.
 * Turn Undead(Su): Can turn undead 3 times per day. A turning check is made on 1d20; turning damage is equal to 2d6+8 on a successful check.


 * Domains:
 * Protection: You can generate a protective ward once per day, granting the person you touch a +8 resistance bonus to their next saving throw, if it is made within an hour.
 * Trickery: Bluff, Disguise, and Hide have been added to your list of cleric class skills.


 * Spontaneous Trickster(Su): As a swift action you can lose a 1st level or higher spell to perform a skill trick you have already used in that encounter.
 * Metamagic Trick(Ex): 1/day you can apply a metamagic feat you know to a spell without increasing the spell's level. The metamagic feat cannot be one that increases the spell level by more than four.
 * Tricky Magic(Ex): On any round that you perform a skill trick, the DC of the next spell you cast that round is increased by 1.

Feats

 * Divine Fortune: You can expend turn/rebuke attempt to gain +4 bonus on next save.
 * Divine Metamagic(Extend Spell): Spend turn/rebuke attempts to enhance spells with a metamagic feat.
 * Reach Spell: Touch spell becomes a ray with 30-ft. range.
 * Unbelievable Luck: Gain 2 luck rerolls and +2 luck bonus on worst save.
 * Victor's Luck: Reroll critical threat Confirmation.

Spells
Spells prepared: (CL14)
 * 1st (7/day, Save DC 19): Divine Favor x2, Inflict Light Wounds x2, Shield of Faith, Obscuring Mist, Cause Fear
 * 2nd (7/day, Save DC20): Hold Person x2, Inflict Moderate Wounds x2, Enthrall, Resist Energy, Silence
 * 3rd (6/day, Save DC 21): Bestow Curse, Daylight, Dispel Magic x2, Remove Curse, Prayer
 * 4th (6/day, Save DC 22): Death Ward, Freedom of Movement, Dismissal, Divine Power, Restoration, Tongues
 * 5th (4/day, Save DC 23): Commune, Flame Strike, Hallow, Spell Resistance
 * 6th (4/day, Save DC 24): Banishment, Blade Barrier, Harm, Undeath to Death
 * 7th (3/day, Save DC 25): Holy Word, Repulsion, Resurrection