Ponder Stibbons

Special Abilities

 * Guild Member: You are a member of the Unseen University.
 * Spellpool(Su): You have access to the University's spellpool. You have access to spells from 1st through 3rd level.
 * Natural Armor Increase(Ex): You gain a +3 bonus to your natural armor.
 * Resistance to Cold(Ex): You gain resistance to cold 10
 * Gain Knowledge(Ex): You may add the following spells to those you know: conjure ice beast I, conjure ice beast II, conjure ice beast III, animate snow.
 * Piercing Cold: You bypass all resistances and immunities to cold granted by spells and spell-like effects of magic items.
 * One with the Cold(Ex): You gain the cold subtype, which grants you immunity to cold, however you take 50% more damage from fire.

Feats

 * Spell Focus (Evocation) : +1 bonus on save DCs against specific school of magic.
 * Spell Penetration: +2 bonus on caster level checks to defeat spell resistance.
 * Flash Frost Spell: Cold spell deal 2 extra damage per spell level. Creates slick sheet of ice in the area.
 * Chain Spell: Redirect spells to affect secondary targets
 * Energy Substitution(Cold) : Energy spells can deal different energy damage
 * Metamagic School Focus (Evocation) : 3 times a day, reduce the cost of a metamagic feat.
 * Snowcasting: Adds cold subtype to spells
 * Frozen Magic: Cold spells more powerful in cold weather
 * Piercing Cold: Cold spells can damage creatures immune or resistant to cold

Spells
Spells prepared: (CL15) A fairly new addition to the staff, Ponder Stibbons has somewhat limited access to the Spellpool and only knows all Wizard spells up to lv3.
 * 1st (6/day, Save DC 17): Magic Missile x3, Lesser Orb of Cold x3
 * 2nd (6/day, Save DC 18): Frost Breath x3, Scorching Ray x3
 * 3rd (5/day, Save DC 19): Dispel Magic, Fireball x2, Fly, Shivering Touch
 * 4th (5/day, Save DC 20): Dimension Door, Ice Shield, Ice Storm, Orb of Cold, Wall of Ice
 * 5th (5/day, Save DC 21): Cone of Cold x2, Flesh to Ice, Prismatic Ray, Teleport
 * 6th (4/day, Save DC 22): Disintegrate, Greater Dispel Magic, Freezing Fog, Undeath to Death
 * 7th (2/day, Save DC 23): Energy Immunity, Forcecage
 * 8th (1/day, Save DC 24): Polar Ray