Samus Aran

Description
Samus Aran is a highly prolific and feared bounty hunter known for taking on even the most dangerous missions, having a spotless success record and being very expensive. She has brought many infamous evildoers to justice, or failing capturing them alive, sent them to an early grave. Because of this, she is considered a living legend whose very name sends cold sweat down miscreants spines.

It is rumored she was found and raised by a mythical bird-like race called the Chozo to become the perfect warrior. When people see her fight, they tend to believe this claim. These Chozo also supposedly gave Samus her mighty and iconic armor and weapons, the finest they ever created. Many have scoured Aldarun, looking for more armaments of its kind, based on vague hints. So far, none have been found.

Although Samus is firmly on the side of good and justice, she tends to like hanging out in seedy bars across the Lands of Chaos, most notable in Mora-Lithil and Onkh-Morpark, and can frequently be found sitting alone with a row of empty drinks. Her fearsome reputation and abrasive personality ensure very few people willingly seek out her company, despite her being very physically beautiful. Sometimes men hit on her on a dare, which usually ends with them punched through the nearest wall.

In truth, Samus wouldn't mind quitting the bounty hunter business, settle down and raise a family. Unfortunately for her, the aforementioned attitude problems, as well as her impossible standards, prevent this. Any man who would have her affections would need to be a tall paragon of physical perfection with combat prowess that at least rival hers, the personality of a cuddly teddy bear, and basically have the equivalent of a jackhammer stuck to his groin. Rumor has it she was once an item with Kronar.

Samus Aran is a tall, well-endowed (both in terms of athleticism and naughty bits) blonde Human woman in her late 20s to early 30s. When not in her trademark armor, she can usually be found wearing a set of formfitting blue-colored leather pantaloons, and a ditto vest and top.

Special Abilities

 * Exotic Weapon Stunts(Ex):
 * Close-Quarter Ranged Combat: You don't provoke an attack of opportunity when using a exotic ranged weapon.
 * Exotic Reach: When wielding an exotic weapon with reach, you may make an attack of opportunity against a foe that provokes such an attack even if the foe has cover (but not total cover).
 * Ranged Disarm: You may make a disarm attempt even on a ranged attack. This attack provokes no attack of opportunity. For purposes of the disarm attempt, treat a ranged weapon as a light weapon. If the attempt fails the defender can't disarm you.
 * Magical Defense(Ex): You have a +3 bonus to saving throws vs. spells and spell-like abilities.
 * Weapon Bond(Su) (Force Beam): You must choose a particular weapon of at least masterwork quality as a focus for your power. The chosen weapon is imbued with the force of your hatred for spellcasters. A successful attack with this weapon against spellcasters or creatures with spell like abilities deals an extra 1d6 points of damage. If the weapon is lost or destroyed you lose this ability until you form a bond with the same kind of weapon.
 * Mind over Magic(Su): You can cause a spell or spell-like ability ability targeted against you to rebound onto the originator as a free action. This ability function like a spell turning spell (caster level 10). You can use this ability 2 times per day.
 * Vicious Strike(Ex): If you ready an action to disrupt a spellcaster you deal double damage; if the attack hits.
 * Auravision(Su): You can see magical auras at a range of up to 60 ft. as a free action. This ability functions as a detect magic spell but can only be used to detect the number of magical auras present.
 * Nondetection Cloak(Su): You and your gear are difficult to locate through divinations. You gain the equivalent of a nondetection spell (caster level 5; affecting only you).
 * Blank Thoughts(Ex): You are immune to mind-affecting effects (charms; compulsions; patterns; phantasms; and moral effects.) You can suppress or resume this ability as a free action.
 * Weapon of Choice (Ex): You must choose a single type of weapon to dedicate your training to, which must be one you have Weapon Focus in. All of your Weapon Master abilities only function while wielding this type of weapon. Your weapon of choice is the Force Chain.
 * Ki Damage (Ex): 10/day, you may choose to automatically deal maximum damage on a successful hit.
 * Increased Multiplier (Ex): 5/day, you may increase the critical multiplier of your weapon by 1.
 * Superior Weapon Focus (Ex): You gain +1 to hit with your weapon of choice.
 * Superior Combat Reflexes (Ex): You may make 17 attacks of opportunity per round.
 * Ki Critical (Ex): You gain the Improved Critical feat. If you already possessed it, you instead gain an additional +2 bonus to your critical threat range.
 * Ki Whirlwind Attack (Ex): You may make a Whirlwind Attack as a standard action.
 * Varia Suit: Samus' Varia Suit is a legendary and immensely powerful suit of armor created by the mysterious and ancient Chozo. It functions as a +5 Glamored Heavy Fortification Mythril Full Plate of Fire, Cold, Electricity, Acid and Sonic Resistance 30, but does not impose a maximum Dexterity Bonus. It provides increased defenses and shielding, incorporating a Ring of Protection +7, Ring of Evasion and Cloak of Resistance +5. It also greatly increased the wearer's physical abilities, incorporating Gloves of Dexterity +8, Belt of Giant Strenght +8, Amulet of Health +6 and Boots of Striding and Springing. The helmet lets the wearer see in the dark and understand all languages as a continuous effect, as per the Comprehend Languages spell, and als grants Darkvision up to 120ft. The magic in the Varia Suit is specifically keyed to Samus and will only function for her. If anyone else were to wear it, it would only be a normal Mythril Full Plate which does not give any other benefits.
 * Morph Ball (Ex): The Varia Suit allows Samus to transform herself into a metallic ball as a move action which provokes AoO. in this form, Samus cannot attack but it changes her size to Small and doubles her movement speed to 120 ft..
 * Force Chain: The Varia Suit incorporates a +5 Keen Brilliant Energy Spiked Chain as a melee weapon. It is firmly attached to the armor and cannot be disarmed.
 * Force Beam: The Varia Suit incorporates +5 Seeking Briliant Energy Repeating Light Crossbow as a ranged weapon. Its clip size is increased to 20, after which it requires a full round action to recharge. It is firmly attached to the armor and cannot be disarmed.

Feats

 * Bounding Assault: You may attack twice while you are doing a Spring Attack.
 * Rapid Blitz: You may make a third attack while doing a Spring Attack.
 * Crossbow Sniper: Gain half your Dex bonus to damage rolls made with your crossbow. Plus use Sneak Attack or Skirmish from greater range.
 * Melee Weapon Master (Slashing) : You gain Weapon Focus and Weapon Specialization benefits with multiple weapons.
 * Slashing Flurry: You gain an extra attack with slashing weapon.
 * Weapon Supremacy(Slashing) : Gain even further abilities with chosen weapon.
 * Ranged Weapon Mastery (Piercing) : You gain Weapon Focus and Weapon Specialization benefits with multiple weapons.